Play as Padma, the ship's AI, in this sci-fi murder mystery short listed for the Tranzfuser Fund 2016. Developed in 3 months using Unity/C#/Ink.
The first published Android app from our Greedy Gulls Studio. Developed in Java using the LibGDX framework.
Early prototype of the Greedy Gull game created in Java using the LibGDX framework.
Healthy cells vs Infected cells. Python simulation using the Pygame framework.
I'm a software developer based in London, developing enterprise solutions by day and weird/wonderful (usually game-related) projects by night. I graduated from the University of Brighton with a BSc Hons in Computer Science (Games) during which time I studied a wide range of subject areas including low level computer architecture, web development, artificial intelligence, database design, human computer interaction and a wealth of game development. In the third year I started a small development studio with three other students to form Greedy Gull Studios (www.GreedyGull.co.uk).
Now after graduating I work for a tech consultancy based in Central London learning a whole new range of enterprise level software skills within high profile client systems.
Despite working full-time I still endevour to work on various side projects within game/app creation, web development and other miscelleneous techy wonders. I'm always open to new ideas or collaborations even if it's just to provide some advice.